- Changed D3DFB to explicitly request double buffering instead of assuming
that the drivers will treat a BackBufferCount of 0 as a request for double buffering. - Fixed: Unsetting a cvar did not remove it from the list of tab completions. - Added "" as a synonym for "nullimage" in SBARINFO. - Fixed: MAKESAVESIG's stringifier in version.h did not work as expected. It stringified the passed macro name, not the value of the macro. - Moved DCajunMaster off the DObject hierarchy. - Changed DCajunMaster::getspawned into a TArray of FStrings. It was mysteriously being left pointing to uninitialized memory during the final GC at exit and crashing. - Fixed: The code that removed hexdd.wad from the list of IWADs when hexen.wad was not present did not work. SVN r861 (trunk)
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31 changed files with 17388 additions and 17388 deletions
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@ -78,10 +78,10 @@ void P_Ticker (void)
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// [RH] Frozen mode is only changed every 4 tics, to make it work with A_Tracer().
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if ((level.time & 3) == 0)
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{
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if (bglobal->changefreeze)
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if (bglobal.changefreeze)
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{
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bglobal->freeze ^= 1;
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bglobal->changefreeze = 0;
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bglobal.freeze ^= 1;
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bglobal.changefreeze = 0;
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}
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}
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@ -102,7 +102,7 @@ void P_Ticker (void)
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// Since things will be moving, it's okay to interpolate them in the renderer.
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r_NoInterpolate = false;
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if (!bglobal->freeze && !(level.flags & LEVEL_FROZEN))
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if (!bglobal.freeze && !(level.flags & LEVEL_FROZEN))
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{
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P_ThinkParticles (); // [RH] make the particles think
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}
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@ -110,14 +110,14 @@ void P_Ticker (void)
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for (i = 0; i<MAXPLAYERS; i++)
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if (playeringame[i] &&
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/*Added by MC: Freeze mode.*/!(bglobal->freeze && players[i].isbot))
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/*Added by MC: Freeze mode.*/!(bglobal.freeze && players[i].isbot))
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P_PlayerThink (&players[i]);
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level.Tick (); // [RH] let the level tick
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DThinker::RunThinkers ();
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//if added by MC: Freeze mode.
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if (!bglobal->freeze && !(level.flags & LEVEL_FROZEN))
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if (!bglobal.freeze && !(level.flags & LEVEL_FROZEN))
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{
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P_UpdateSpecials ();
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P_RunEffects (); // [RH] Run particle effects
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