- Startscreen fixes.
* for Strife the game palette must be loaded before the start screen. * increase update frequency of start screen to roughly 35 fps * fixed Strife's laser sprite names. * do not show the native progress bar if a graphical start screen is used.
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6 changed files with 10 additions and 8 deletions
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@ -657,7 +657,7 @@ void FStartScreen::Render(bool force)
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{
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auto nowtime = I_msTime();
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// Do not refresh too often. This function gets called a lot more frequently than the screen can update.
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if (nowtime - screen->FrameTime > 100 || force)
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if (nowtime - screen->FrameTime > 30 || force)
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{
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screen->FrameTime = nowtime;
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screen->BeginFrame();
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