- remove vk_submit_multithread again as it seemed to have no effect on performance and only complicated the code

This commit is contained in:
Magnus Norddahl 2019-04-19 23:26:06 +02:00
commit 779cb42578
3 changed files with 17 additions and 110 deletions

View file

@ -166,7 +166,7 @@ void VkRenderState::Apply(int dt)
if (mApplyCount >= vk_submit_size)
{
EndRenderPass();
GetVulkanFrameBuffer()->FlushCommands();
GetVulkanFrameBuffer()->FlushCommands(false);
mApplyCount = 0;
}