- remove vk_submit_multithread again as it seemed to have no effect on performance and only complicated the code
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3 changed files with 17 additions and 110 deletions
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@ -166,7 +166,7 @@ void VkRenderState::Apply(int dt)
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if (mApplyCount >= vk_submit_size)
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{
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EndRenderPass();
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GetVulkanFrameBuffer()->FlushCommands();
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GetVulkanFrameBuffer()->FlushCommands(false);
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mApplyCount = 0;
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}
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