- remove vk_submit_multithread again as it seemed to have no effect on performance and only complicated the code
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458da39c39
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3 changed files with 17 additions and 110 deletions
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@ -3,9 +3,6 @@
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#include "gl_sysfb.h"
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#include "vk_device.h"
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#include "vk_objects.h"
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#include <thread>
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#include <mutex>
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#include <condition_variable>
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struct FRenderViewpoint;
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class VkSamplerManager;
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@ -37,7 +34,7 @@ public:
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VkPostprocess *GetPostprocess() { return mPostprocess.get(); }
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VkRenderBuffers *GetBuffers() { return mActiveRenderBuffers; }
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void FlushCommands();
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void FlushCommands(bool finish);
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unsigned int GetLightBufferBlockSize() const;
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@ -114,10 +111,7 @@ private:
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void CopyScreenToBuffer(int w, int h, void *data);
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void UpdateShadowMap();
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void DeleteFrameObjects();
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void StartSubmitThread();
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void StopSubmitThread();
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void SubmitThreadMain();
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void FlushCommands(VulkanCommandBuffer **commands, size_t count);
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void FlushCommands(VulkanCommandBuffer **commands, size_t count, bool finish);
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std::unique_ptr<VkShaderManager> mShaderManager;
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std::unique_ptr<VkSamplerManager> mSamplerManager;
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@ -138,17 +132,8 @@ private:
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std::unique_ptr<VulkanSemaphore> mSwapChainImageAvailableSemaphore;
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std::unique_ptr<VulkanSemaphore> mRenderFinishedSemaphore;
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std::unique_ptr<VulkanFence> mRenderFinishedFence;
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VkRenderBuffers *mActiveRenderBuffers = nullptr;
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std::thread mSubmitThread;
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std::condition_variable mSubmitCondVar;
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std::condition_variable mSubmitDone;
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std::mutex mSubmitMutex;
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std::vector<VulkanCommandBuffer*> mSubmitQueue;
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size_t mSubmitItemsActive = 0;
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bool mSubmitExitFlag = false;
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};
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inline VulkanFrameBuffer *GetVulkanFrameBuffer() { return static_cast<VulkanFrameBuffer*>(screen); }
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