Create "final" two non-VR 3D modes: Column-interleaved and checkerboard.
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fc246be03e
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779e6acb7b
15 changed files with 301 additions and 68 deletions
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@ -105,6 +105,8 @@ FGLRenderer::FGLRenderer(OpenGLFrameBuffer *fb)
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mTonemapPalette = nullptr;
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mBuffers = nullptr;
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mPresentShader = nullptr;
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mPresent3dCheckerShader = nullptr;
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mPresent3dColumnShader = nullptr;
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mPresent3dRowShader = nullptr;
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mBloomExtractShader = nullptr;
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mBloomCombineShader = nullptr;
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@ -139,6 +141,8 @@ void FGLRenderer::Initialize(int width, int height)
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mFXAAShader = new FFXAAShader;
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mFXAALumaShader = new FFXAALumaShader;
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mPresentShader = new FPresentShader();
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mPresent3dCheckerShader = new FPresent3DCheckerShader();
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mPresent3dColumnShader = new FPresent3DColumnShader();
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mPresent3dRowShader = new FPresent3DRowShader();
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m2DDrawer = new F2DDrawer;
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@ -192,6 +196,8 @@ FGLRenderer::~FGLRenderer()
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}
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if (mBuffers) delete mBuffers;
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if (mPresentShader) delete mPresentShader;
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if (mPresent3dCheckerShader) delete mPresent3dCheckerShader;
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if (mPresent3dColumnShader) delete mPresent3dColumnShader;
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if (mPresent3dRowShader) delete mPresent3dRowShader;
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if (mBloomExtractShader) delete mBloomExtractShader;
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if (mBloomCombineShader) delete mBloomCombineShader;
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