Fix default palette for voxel BGRA slab data and support translated 8-bit slab data in true color mode

This commit is contained in:
Magnus Norddahl 2017-03-11 18:31:53 +01:00
commit 77a388e908
3 changed files with 9 additions and 6 deletions

View file

@ -401,7 +401,9 @@ FVoxel::~FVoxel()
void FVoxel::CreateBgraSlabData()
{
assert(Palette != NULL);
uint8_t *palette = Palette;
if (palette == nullptr)
palette = (uint8_t *)GPalette.BaseColors;
for (int i = 0; i < NumMips; ++i)
{
@ -424,9 +426,9 @@ void FVoxel::CreateBgraSlabData()
{
int colorIndex = src->col[j];
uint32_t red = (Palette[colorIndex * 3 + 0] << 2) | (Palette[colorIndex * 3 + 0] >> 4);
uint32_t green = (Palette[colorIndex * 3 + 1] << 2) | (Palette[colorIndex * 3 + 1] >> 4);
uint32_t blue = (Palette[colorIndex * 3 + 2] << 2) | (Palette[colorIndex * 3 + 2] >> 4);
uint32_t red = (palette[colorIndex * 3 + 0] << 2) | (palette[colorIndex * 3 + 0] >> 4);
uint32_t green = (palette[colorIndex * 3 + 1] << 2) | (palette[colorIndex * 3 + 1] >> 4);
uint32_t blue = (palette[colorIndex * 3 + 2] << 2) | (palette[colorIndex * 3 + 2] >> 4);
dest->col[j] = 0xff000000 | (red << 16) | (green << 8) | blue;
}