- reverted macOS dark mode support with old SDKs

This feature causes several issues with NSOpenGLView:
* Mouse event coordinates are wrong in non-retina mode on HiDPI screen
* In retina mode only 1/4 of picture is visible and its scaling is incorrect
* Some sort of filtering is applied to frontbuffer picture
* Noticeable increase in CPU load because of that filtering

Linking with macOS 10.14 SDK leads to all these issues regardless of .plist option presence and its value
This commit is contained in:
alexey.lysiuk 2018-10-08 15:39:39 +03:00
commit 77b8eb6547

View file

@ -48,7 +48,5 @@
<string>NSApplication</string>
<key>NSSupportsAutomaticGraphicsSwitching</key>
<true/>
<key>NSRequiresAquaSystemAppearance</key>
<false/>
</dict>
</plist>