- Changed: The texture loader now looks for a TEXTURES lump for text based

texture definitions. HIRESTEX is still supported but deprecated.
- Removed all 16 bit values from texture manager.
- Changed: The texture manager now sorts all textures for a WAD by type
  to avoid priority issues with HIRESTEX defined textures.
- Changed sidedef flag WALLF_ADDTRANS into a linedef flag because it is
  always the same for both sides of a linedef. This also makes handling
  this in the UDMF parser easier because the linedef parsing function does
  not need to access the sidedef data.
- Added new ZDoom specific UDMF linedef and sidedef properties to map parser.
- Added new ZDoom specific UDMF sector properties to map parser.
- Added class definitions for new interpolators that are better 
  equipped to interact with the interpolated objects.
- Separated interpolation code into its own file r_interpolate.cpp.
- Added some simple customization options to the end game screens.
- Fixed: Polyobject detection in the internal node builder did not work 
  anymore due to some code rearrangement for UDMF map loading. To keep
  it compatible between all map formats the THINGS lump of binary format
  maps must be loaded before building the nodes. This also means that
  the spawning itself can be done in the same function for all map types
  (except Build) now.
- Changed 'Smooth mouse movement' menu option from m_filter to smooth_mouse
  which is more what would be expected from this option.
- Fixed: Weapons and ammo items that were modified by Dehacked gave full
  ammo when being dropped by monsters. To properly handle this the
  handling of spawning Dehacked modified pickups was changed to use
  the DECORATE replacement feature instead of hacking the spawn state
  of the original item and calling a spawn function from there.



SVN r1001 (trunk)
This commit is contained in:
Christoph Oelckers 2008-05-30 06:56:50 +00:00
commit 77b9c162e2
23 changed files with 1306 additions and 747 deletions

View file

@ -70,7 +70,6 @@ extern bool P_LoadBuildMap (BYTE *mapdata, size_t len, FMapThing **things, int *
extern void P_TranslateTeleportThings (void);
void P_ParseTextMap(MapData *map);
void P_SpawnTextThings(int position);
extern int numinterpolations;
extern unsigned int R_OldBlend;
@ -1369,9 +1368,8 @@ WORD MakeSkill(int flags)
return res;
}
void P_LoadThings (MapData * map, int position)
void P_LoadThings (MapData * map)
{
FMapThing mt2; // [RH] for translation
int lumplen = map->Size(ML_THINGS);
int numthings = lumplen / sizeof(mapthing_t);
@ -1382,6 +1380,9 @@ void P_LoadThings (MapData * map, int position)
map->Read(ML_THINGS, mtp);
mt = (mapthing_t*)mtp;
MapThingsConverted.Resize(numthings);
FMapThing *mti = &MapThingsConverted[0];
// [RH] ZDoom now uses Hexen-style maps as its native format.
// Since this is the only place where Doom-style Things are ever
// referenced, we translate them into a Hexen-style thing.
@ -1395,20 +1396,20 @@ void P_LoadThings (MapData * map, int position)
// [RH] Need to translate the spawn flags to Hexen format.
short flags = LittleShort(mt->options);
memset (&mt2, 0, sizeof(mt2));
memset (&mti[i], 0, sizeof(mti[i]));
mt2.SkillFilter = MakeSkill(flags);
mt2.ClassFilter = 0xffff; // Doom map format doesn't have class flags so spawn for all player classes
mti[i].SkillFilter = MakeSkill(flags);
mti[i].ClassFilter = 0xffff; // Doom map format doesn't have class flags so spawn for all player classes
flags &= ~MTF_SKILLMASK;
mt2.flags = (short)((flags & 0xf) | 0x7e0);
mti[i].flags = (short)((flags & 0xf) | 0x7e0);
if (gameinfo.gametype == GAME_Strife)
{
mt2.flags &= ~MTF_AMBUSH;
if (flags & STF_SHADOW) mt2.flags |= MTF_SHADOW;
if (flags & STF_ALTSHADOW) mt2.flags |= MTF_ALTSHADOW;
if (flags & STF_STANDSTILL) mt2.flags |= MTF_STANDSTILL;
if (flags & STF_AMBUSH) mt2.flags |= MTF_AMBUSH;
if (flags & STF_FRIENDLY) mt2.flags |= MTF_FRIENDLY;
mti[i].flags &= ~MTF_AMBUSH;
if (flags & STF_SHADOW) mti[i].flags |= MTF_SHADOW;
if (flags & STF_ALTSHADOW) mti[i].flags |= MTF_ALTSHADOW;
if (flags & STF_STANDSTILL) mti[i].flags |= MTF_STANDSTILL;
if (flags & STF_AMBUSH) mti[i].flags |= MTF_AMBUSH;
if (flags & STF_FRIENDLY) mti[i].flags |= MTF_FRIENDLY;
}
else
{
@ -1416,18 +1417,16 @@ void P_LoadThings (MapData * map, int position)
{
flags &= 0x1F;
}
if (flags & BTF_NOTDEATHMATCH) mt2.flags &= ~MTF_DEATHMATCH;
if (flags & BTF_NOTCOOPERATIVE) mt2.flags &= ~MTF_COOPERATIVE;
if (flags & BTF_FRIENDLY) mt2.flags |= MTF_FRIENDLY;
if (flags & BTF_NOTDEATHMATCH) mti[i].flags &= ~MTF_DEATHMATCH;
if (flags & BTF_NOTCOOPERATIVE) mti[i].flags &= ~MTF_COOPERATIVE;
if (flags & BTF_FRIENDLY) mti[i].flags |= MTF_FRIENDLY;
}
if (flags & BTF_NOTSINGLE) mt2.flags &= ~MTF_SINGLE;
if (flags & BTF_NOTSINGLE) mti[i].flags &= ~MTF_SINGLE;
mt2.x = LittleShort(mt->x) << FRACBITS;
mt2.y = LittleShort(mt->y) << FRACBITS;
mt2.angle = LittleShort(mt->angle);
mt2.type = LittleShort(mt->type);
SpawnMapThing (i, &mt2, position);
mti[i].x = LittleShort(mt->x) << FRACBITS;
mti[i].y = LittleShort(mt->y) << FRACBITS;
mti[i].angle = LittleShort(mt->angle);
mti[i].type = LittleShort(mt->type);
}
delete [] mtp;
}
@ -1444,12 +1443,11 @@ void P_LoadThings (MapData * map, int position)
//
//===========================================================================
void P_LoadThings2 (MapData * map, int position)
void P_LoadThings2 (MapData * map)
{
int lumplen = map->MapLumps[ML_THINGS].Size;
int numthings = lumplen / sizeof(mapthinghexen_t);
int i;
char *mtp;
MapThingsConverted.Resize(numthings);
@ -1475,13 +1473,19 @@ void P_LoadThings2 (MapData * map, int position)
mti[i].flags &= ~(MTF_SKILLMASK|MTF_CLASS_MASK);
}
delete[] mtp;
}
void P_SpawnThings (int position)
{
int numthings = MapThingsConverted.Size();
// [RH] Spawn slope creating things first.
P_SpawnSlopeMakers (mti, mti + numthings);
P_SpawnSlopeMakers (&MapThingsConverted[0], &MapThingsConverted[numthings]);
for (i=0; i < numthings; i++)
for (int i=0; i < numthings; i++)
{
SpawnMapThing (i, &mti[i], position);
SpawnMapThing (i, &MapThingsConverted[i], position);
}
}
@ -1638,11 +1642,7 @@ void P_FinishLoadingLineDef(line_t *ld, int alpha)
ld->Alpha = alpha;
if (ld->args[2] == 1)
{
sides[ld->sidenum[0]].Flags |= WALLF_ADDTRANS;
if (ld->sidenum[1] != NO_SIDE)
{
sides[ld->sidenum[1]].Flags |= WALLF_ADDTRANS;
}
ld->flags |= ML_ADDTRANS;
}
}
else
@ -1654,11 +1654,7 @@ void P_FinishLoadingLineDef(line_t *ld, int alpha)
lines[j].Alpha = alpha;
if (lines[j].args[2] == 1)
{
sides[lines[j].sidenum[0]].Flags |= WALLF_ADDTRANS;
if (lines[j].sidenum[1] != NO_SIDE)
{
sides[lines[j].sidenum[1]].Flags |= WALLF_ADDTRANS;
}
lines[j].flags |= ML_ADDTRANS;
}
}
}
@ -3311,6 +3307,10 @@ void P_SetupLevel (char *lumpname, int position)
P_FinishLoadingLineDefs ();
unclock (times[5]);
if (!map->HasBehavior)
P_LoadThings (map);
else
P_LoadThings2 (map); // [RH] Load Hexen-style things
}
else
{
@ -3446,15 +3446,8 @@ void P_SetupLevel (char *lumpname, int position)
if (!buildmap)
{
if (!map->isText)
{
clock (times[14]);
if (!map->HasBehavior)
P_LoadThings (map, position);
else
P_LoadThings2 (map, position); // [RH] Load Hexen-style things
}
else P_SpawnTextThings(position);
clock (times[14]);
P_SpawnThings(position);
for (i = 0; i < MAXPLAYERS; ++i)
{
@ -3464,7 +3457,7 @@ void P_SetupLevel (char *lumpname, int position)
unclock (times[14]);
clock (times[15]);
if (!map->HasBehavior)
if (!map->HasBehavior && !map->isText)
P_TranslateTeleportThings (); // [RH] Assign teleport destination TIDs
unclock (times[15]);
}