- Changed: The texture loader now looks for a TEXTURES lump for text based
texture definitions. HIRESTEX is still supported but deprecated. - Removed all 16 bit values from texture manager. - Changed: The texture manager now sorts all textures for a WAD by type to avoid priority issues with HIRESTEX defined textures. - Changed sidedef flag WALLF_ADDTRANS into a linedef flag because it is always the same for both sides of a linedef. This also makes handling this in the UDMF parser easier because the linedef parsing function does not need to access the sidedef data. - Added new ZDoom specific UDMF linedef and sidedef properties to map parser. - Added new ZDoom specific UDMF sector properties to map parser. - Added class definitions for new interpolators that are better equipped to interact with the interpolated objects. - Separated interpolation code into its own file r_interpolate.cpp. - Added some simple customization options to the end game screens. - Fixed: Polyobject detection in the internal node builder did not work anymore due to some code rearrangement for UDMF map loading. To keep it compatible between all map formats the THINGS lump of binary format maps must be loaded before building the nodes. This also means that the spawning itself can be done in the same function for all map types (except Build) now. - Changed 'Smooth mouse movement' menu option from m_filter to smooth_mouse which is more what would be expected from this option. - Fixed: Weapons and ammo items that were modified by Dehacked gave full ammo when being dropped by monsters. To properly handle this the handling of spawning Dehacked modified pickups was changed to use the DECORATE replacement feature instead of hacking the spawn state of the original item and calling a spawn function from there. SVN r1001 (trunk)
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d7217c4a44
commit
77b9c162e2
23 changed files with 1306 additions and 747 deletions
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@ -115,6 +115,7 @@ int FTextureManager::CheckForTexture (const char *name, int usetype, BITFIELD fl
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if (usetype == FTexture::TEX_Any)
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{
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// All NULL textures should actually return 0
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if (tex->UseType == FTexture::TEX_FirstDefined && !(flags & TEXMAN_ReturnFirst)) return 0;
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return tex->UseType==FTexture::TEX_Null? 0 : i;
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}
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else if ((flags & TEXMAN_Overridable) && tex->UseType == FTexture::TEX_Override)
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@ -314,7 +315,7 @@ int FTextureManager::AddTexture (FTexture *texture)
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// Later textures take precedence over earlier ones
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size_t bucket = MakeKey (texture->Name) % HASH_SIZE;
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TextureHash hasher = { texture, HashFirst[bucket] };
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WORD trans = Textures.Push (hasher);
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int trans = Textures.Push (hasher);
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Translation.Push (trans);
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HashFirst[bucket] = trans;
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return trans;
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@ -522,7 +523,7 @@ void FTextureManager::AddHiresTextures (int wadnum)
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//
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//==========================================================================
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void FTextureManager::LoadHiresTex(int wadnum)
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void FTextureManager::LoadTextureDefs(int wadnum, const char *lumpname)
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{
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int remapLump, lastLump;
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char src[9];
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@ -534,7 +535,7 @@ void FTextureManager::LoadHiresTex(int wadnum)
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lastLump = 0;
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src[8] = '\0';
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while ((remapLump = Wads.FindLump("HIRESTEX", &lastLump)) != -1)
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while ((remapLump = Wads.FindLump(lumpname, &lastLump)) != -1)
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{
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if (Wads.GetLumpFile(remapLump) == wadnum)
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{
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@ -565,7 +566,8 @@ void FTextureManager::LoadHiresTex(int wadnum)
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FName texname = sc.String;
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sc.MustGetString();
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int lumpnum = Wads.CheckNumForFullName(sc.String, true, ns_graphics);
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int lumpnum = Wads.CheckNumForFullName(sc.String, true, ns_patches);
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if (lumpnum == -1) lumpnum = Wads.CheckNumForFullName(sc.String, true, ns_graphics);
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if (tlist.Size() == 0)
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{
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@ -611,7 +613,8 @@ void FTextureManager::LoadHiresTex(int wadnum)
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sc.GetString();
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memcpy(src, ExtractFileBase(sc.String, false), 8);
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int lumpnum = Wads.CheckNumForFullName(sc.String, true, ns_graphics);
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int lumpnum = Wads.CheckNumForFullName(sc.String, true, ns_patches);
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if (lumpnum == -1) lumpnum = Wads.CheckNumForFullName(sc.String, true, ns_graphics);
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sc.GetString();
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is32bit = !!sc.Compare("force32bit");
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@ -652,6 +655,14 @@ void FTextureManager::LoadHiresTex(int wadnum)
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{
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ParseXTexture(sc, FTexture::TEX_Sprite);
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}
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else if (sc.Compare("walltexture"))
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{
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ParseXTexture(sc, FTexture::TEX_Wall);
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}
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else if (sc.Compare("flat"))
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{
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ParseXTexture(sc, FTexture::TEX_Flat);
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}
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}
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}
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}
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@ -724,6 +735,7 @@ void FTextureManager::LoadTextureX(int wadnum)
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void FTextureManager::AddTexturesForWad(int wadnum)
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{
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int firsttexture = Textures.Size();
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int lumpcount = Wads.GetNumLumps();
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// First step: Load sprites
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@ -801,8 +813,65 @@ void FTextureManager::AddTexturesForWad(int wadnum)
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// Seventh step: Check for hires replacements.
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AddHiresTextures(wadnum);
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LoadHiresTex(wadnum);
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LoadTextureDefs(wadnum, "TEXTURES");
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LoadTextureDefs(wadnum, "HIRESTEX");
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SortTexturesByType(firsttexture, Textures.Size());
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}
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//==========================================================================
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//
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// FTextureManager :: SortTexturesByType
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// sorts newly added textures by UseType so that anything defined
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// in HIRESTEX gets in its proper place.
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//
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//==========================================================================
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void FTextureManager::SortTexturesByType(int start, int end)
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{
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TArray<FTexture *> newtextures;
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// First unlink all newly added textures from the hash chain
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for (int i = 0; i < HASH_SIZE; i++)
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{
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while (HashFirst[i] >= start && HashFirst[i] != HASH_END)
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{
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HashFirst[i] = Textures[HashFirst[i]].HashNext;
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}
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}
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newtextures.Resize(end-start);
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for(int i=start; i<end; i++)
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{
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newtextures[i-start] = Textures[i].Texture;
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}
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Textures.Resize(start);
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Translation.Resize(start);
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static int texturetypes[] = {
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FTexture::TEX_Sprite, FTexture::TEX_Null, FTexture::TEX_FirstDefined,
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FTexture::TEX_WallPatch, FTexture::TEX_Wall, FTexture::TEX_Flat,
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FTexture::TEX_Override, FTexture::TEX_MiscPatch
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};
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for(int i=0;i<countof(texturetypes);i++)
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{
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for(unsigned j = 0; j<newtextures.Size(); j++)
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{
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if (newtextures[j] != NULL && newtextures[j]->UseType == texturetypes[i])
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{
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AddTexture(newtextures[j]);
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newtextures[j] = NULL;
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}
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}
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}
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// This should never happen. All other UseTypes are only used outside
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for(unsigned j = 0; j<newtextures.Size(); j++)
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{
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if (newtextures[j] != NULL)
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{
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Printf("Texture %s has unknown type!\n", newtextures[j]->Name);
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AddTexture(newtextures[j]);
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}
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}
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}
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//==========================================================================
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