- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
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ff0b371582
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36 changed files with 552 additions and 566 deletions
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@ -93,7 +93,7 @@ bool sector_t::IsLinked(sector_t *other, bool ceiling) const
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//
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//============================================================================
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static bool MoveCeiling(sector_t *sector, int crush, fixed_t move)
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static bool MoveCeiling(sector_t *sector, int crush, double move)
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{
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sector->ceilingplane.ChangeHeight (move);
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sector->ChangePlaneTexZ(sector_t::ceiling, move);
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@ -107,7 +107,7 @@ static bool MoveCeiling(sector_t *sector, int crush, fixed_t move)
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return true;
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}
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static bool MoveFloor(sector_t *sector, int crush, fixed_t move)
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static bool MoveFloor(sector_t *sector, int crush, double move)
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{
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sector->floorplane.ChangeHeight (move);
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sector->ChangePlaneTexZ(sector_t::floor, move);
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@ -131,7 +131,7 @@ static bool MoveFloor(sector_t *sector, int crush, fixed_t move)
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//
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//============================================================================
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bool P_MoveLinkedSectors(sector_t *sector, int crush, fixed_t move, bool ceiling)
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bool P_MoveLinkedSectors(sector_t *sector, int crush, double move, bool ceiling)
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{
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extsector_t::linked::plane &scrollplane = ceiling? sector->e->Linked.Ceiling : sector->e->Linked.Floor;
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bool ok = true;
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