- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.

This commit is contained in:
Christoph Oelckers 2016-03-30 09:41:46 +02:00
commit 77f2530236
36 changed files with 552 additions and 566 deletions

View file

@ -183,8 +183,8 @@ void DScroller::Tick ()
if (m_Control != -1)
{ // compute scroll amounts based on a sector's height changes
double height = sectors[m_Control].CenterFloorF () +
sectors[m_Control].CenterCeilingF ();
double height = sectors[m_Control].CenterFloor () +
sectors[m_Control].CenterCeiling ();
double delta = height - m_LastHeight;
m_LastHeight = height;
dx *= delta;
@ -277,7 +277,7 @@ DScroller::DScroller (EScroll type, double dx, double dy,
m_vdx = m_vdy = 0;
if ((m_Control = control) != -1)
m_LastHeight =
sectors[control].CenterFloorF () + sectors[control].CenterCeilingF ();
sectors[control].CenterFloor () + sectors[control].CenterCeiling ();
m_Affectee = affectee;
m_Interpolations[0] = m_Interpolations[1] = m_Interpolations[2] = NULL;