- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
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36 changed files with 552 additions and 566 deletions
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@ -2609,7 +2609,7 @@ void P_PlayerThink (player_t *player)
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P_PlayerOnSpecial3DFloor (player);
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P_PlayerInSpecialSector (player);
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if (!player->mo->isAbove(player->mo->Sector->floorplane.ZatPointF(player->mo)) ||
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if (!player->mo->isAbove(player->mo->Sector->floorplane.ZatPoint(player->mo)) ||
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player->mo->waterlevel)
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{
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// Player must be touching the floor
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