- Fixed: The sky scrolling calculations caused an integer multiplication overflow.
- Fixed: Voodoo dolls should not start ENTER scripts. - Fixed: ActorDamage must not parse the enclosing parentheses as part of the expression. That will produce an error if a flag set or clear command immediately follows. - Fixed: P_DamageMobj ignored MF2_NODMGTHRUST if the damaging object had no owner. - Added a 'font' parameter to A_Print. - Changed A_CustomMeleeAttack to take one damage parameter only. Since expressions can be used this value is not used as a factor for a random value but as a direct damage value instead. - Fixed: AActor::SetState must check whether a called action function resulted in the actor's destruction. A_Jump constructs to a 0-length terminating state will hang if this isn't checked. SVN r329 (trunk)
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12 changed files with 93 additions and 79 deletions
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September 17, 2006 (Changes by Graf Zahl)
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- Fixed: The sky scrolling calculations caused an integer multiplication overflow.
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- Fixed: Voodoo dolls should not start ENTER scripts.
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- Fixed: ActorDamage must not parse the enclosing parentheses as part of the
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expression. That will produce an error if a flag set or clear command immediately
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follows.
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- Fixed: P_DamageMobj ignored MF2_NODMGTHRUST if the damaging object had no
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owner.
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- Added a 'font' parameter to A_Print.
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- Changed A_CustomMeleeAttack to take one damage parameter only. Since expressions
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can be used this value is not used as a factor for a random value but as
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a direct damage value instead.
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- Fixed: AActor::SetState must check whether a called action function resulted
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in the actor's destruction. A_Jump constructs to a 0-length terminating
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state will hang if this isn't checked.
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September 13, 2006
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- Moved the vid_fps display to the upper-right of the screen.
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- The stat display can now show multiple stats at once.
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