- Fixed: The sky scrolling calculations caused an integer multiplication overflow.
- Fixed: Voodoo dolls should not start ENTER scripts. - Fixed: ActorDamage must not parse the enclosing parentheses as part of the expression. That will produce an error if a flag set or clear command immediately follows. - Fixed: P_DamageMobj ignored MF2_NODMGTHRUST if the damaging object had no owner. - Added a 'font' parameter to A_Print. - Changed A_CustomMeleeAttack to take one damage parameter only. Since expressions can be used this value is not used as a factor for a random value but as a direct damage value instead. - Fixed: AActor::SetState must check whether a called action function resulted in the actor's destruction. A_Jump constructs to a 0-length terminating state will hang if this isn't checked. SVN r329 (trunk)
This commit is contained in:
parent
b951721c1b
commit
782b8a3b92
12 changed files with 93 additions and 79 deletions
|
|
@ -1426,7 +1426,6 @@ AActor *P_CheckOnmobj (AActor *thing)
|
|||
oldz = thing->z;
|
||||
P_FakeZMovement (thing);
|
||||
good = P_TestMobjZ (thing, false);
|
||||
|
||||
thing->z = oldz;
|
||||
|
||||
return good ? NULL : onmobj;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue