- Fixed: The sky scrolling calculations caused an integer multiplication overflow.

- Fixed: Voodoo dolls should not start ENTER scripts.
- Fixed: ActorDamage must not parse the enclosing parentheses as part of the 
  expression. That will produce an error if a flag set or clear command immediately
  follows.
- Fixed: P_DamageMobj ignored MF2_NODMGTHRUST if the damaging object had no
  owner.
- Added a 'font' parameter to A_Print.
- Changed A_CustomMeleeAttack to take one damage parameter only. Since expressions
  can be used this value is not used as a factor for a random value but as
  a direct damage value instead.
- Fixed: AActor::SetState must check whether a called action function resulted
  in the actor's destruction. A_Jump constructs to a 0-length terminating
  state will hang if this isn't checked.



SVN r329 (trunk)
This commit is contained in:
Christoph Oelckers 2006-09-17 10:43:51 +00:00
commit 782b8a3b92
12 changed files with 93 additions and 79 deletions

View file

@ -802,7 +802,7 @@ void R_UpdateAnimations (DWORD mstime)
}
// Scroll the sky
double ms = mstime * FRACUNIT;
double ms = (double)mstime * FRACUNIT;
sky1pos = fixed_t(fmod (ms * level.skyspeed1, double(TexMan[sky1texture]->GetWidth() << FRACBITS)));
sky2pos = fixed_t(fmod (ms * level.skyspeed2, double(TexMan[sky2texture]->GetWidth() << FRACBITS)));
}