- Fixed: The sky scrolling calculations caused an integer multiplication overflow.
- Fixed: Voodoo dolls should not start ENTER scripts. - Fixed: ActorDamage must not parse the enclosing parentheses as part of the expression. That will produce an error if a flag set or clear command immediately follows. - Fixed: P_DamageMobj ignored MF2_NODMGTHRUST if the damaging object had no owner. - Added a 'font' parameter to A_Print. - Changed A_CustomMeleeAttack to take one damage parameter only. Since expressions can be used this value is not used as a factor for a random value but as a direct damage value instead. - Fixed: AActor::SetState must check whether a called action function resulted in the actor's destruction. A_Jump constructs to a 0-length terminating state will hang if this isn't checked. SVN r329 (trunk)
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12 changed files with 93 additions and 79 deletions
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@ -802,7 +802,7 @@ void R_UpdateAnimations (DWORD mstime)
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}
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// Scroll the sky
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double ms = mstime * FRACUNIT;
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double ms = (double)mstime * FRACUNIT;
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sky1pos = fixed_t(fmod (ms * level.skyspeed1, double(TexMan[sky1texture]->GetWidth() << FRACBITS)));
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sky2pos = fixed_t(fmod (ms * level.skyspeed2, double(TexMan[sky2texture]->GetWidth() << FRACBITS)));
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}
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