Add NewGame to EventHandler
https://forum.zdoom.org/viewtopic.php?t=61908
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4 changed files with 35 additions and 0 deletions
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@ -527,6 +527,10 @@ void G_InitNew (const char *mapname, bool bTitleLevel)
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gamestate = GS_LEVEL;
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}
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G_DoLoadLevel (0, false);
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if(!savegamerestore)
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{
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E_NewGame();
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}
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}
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//
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