- Fixed: Screenwipes now pause sounds, since there can be sounds playing
during it. - UI sounds are now omitted from savegames. - Fixed: Menu sounds had been restricted to one at a time again. - Moved the P_SerializeSounds() call to the end of G_SerializeLevel() so that it will occur after the players are loaded. - Added fixes from FreeBSD for 0-length and very large string buffers passed to myvsnprintf. SVN r1063 (trunk)
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0632a35b18
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14 changed files with 173 additions and 95 deletions
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@ -688,6 +688,7 @@ void D_Display ()
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int wipestart, nowtime, tics;
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bool done;
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GSnd->SetSfxPaused(true, 1);
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screen->WipeEndScreen ();
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wipestart = I_GetTime (false);
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@ -707,6 +708,7 @@ void D_Display ()
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NetUpdate ();
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} while (!done);
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screen->WipeCleanup();
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GSnd->SetSfxPaused(false, 1);
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Net_WriteByte (DEM_WIPEOFF);
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}
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