- Fixed: Screenwipes now pause sounds, since there can be sounds playing
during it. - UI sounds are now omitted from savegames. - Fixed: Menu sounds had been restricted to one at a time again. - Moved the P_SerializeSounds() call to the end of G_SerializeLevel() so that it will occur after the players are loaded. - Added fixes from FreeBSD for 0-length and very large string buffers passed to myvsnprintf. SVN r1063 (trunk)
This commit is contained in:
parent
0632a35b18
commit
78890d57bc
14 changed files with 173 additions and 95 deletions
|
|
@ -2819,7 +2819,6 @@ void G_SerializeLevel (FArchive &arc, bool hubLoad)
|
|||
P_SerializeThinkers (arc, hubLoad);
|
||||
P_SerializeWorld (arc);
|
||||
P_SerializePolyobjs (arc);
|
||||
P_SerializeSounds (arc);
|
||||
StatusBar->Serialize (arc);
|
||||
//SerializeInterpolations (arc);
|
||||
|
||||
|
|
@ -2865,6 +2864,7 @@ void G_SerializeLevel (FArchive &arc, bool hubLoad)
|
|||
{
|
||||
P_SerializePlayers (arc);
|
||||
}
|
||||
P_SerializeSounds (arc);
|
||||
}
|
||||
|
||||
// Archives the current level
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue