- Fixed: Screenwipes now pause sounds, since there can be sounds playing
during it. - UI sounds are now omitted from savegames. - Fixed: Menu sounds had been restricted to one at a time again. - Moved the P_SerializeSounds() call to the end of G_SerializeLevel() so that it will occur after the players are loaded. - Added fixes from FreeBSD for 0-length and very large string buffers passed to myvsnprintf. SVN r1063 (trunk)
This commit is contained in:
parent
0632a35b18
commit
78890d57bc
14 changed files with 173 additions and 95 deletions
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@ -602,28 +602,28 @@ CCMD (menu_help)
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CCMD (quicksave)
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{ // F6
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//M_StartControlPanel (true);
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S_Sound (CHAN_VOICE, "menu/activate", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/activate", 1, ATTN_NONE);
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M_QuickSave();
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}
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CCMD (quickload)
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{ // F9
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//M_StartControlPanel (true);
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S_Sound (CHAN_VOICE, "menu/activate", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/activate", 1, ATTN_NONE);
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M_QuickLoad();
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}
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CCMD (menu_endgame)
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{ // F7
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//M_StartControlPanel (true);
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S_Sound (CHAN_VOICE, "menu/activate", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/activate", 1, ATTN_NONE);
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M_EndGame(0);
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}
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CCMD (menu_quit)
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{ // F10
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//M_StartControlPanel (true);
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S_Sound (CHAN_VOICE, "menu/activate", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/activate", 1, ATTN_NONE);
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M_QuitGame(0);
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}
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@ -1380,7 +1380,7 @@ void M_QuickSaveResponse (int ch)
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if (ch == 'y')
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{
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M_DoSave (quickSaveSlot);
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S_Sound (CHAN_VOICE, "menu/dismiss", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/dismiss", 1, ATTN_NONE);
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}
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}
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@ -1388,7 +1388,7 @@ void M_QuickSave ()
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{
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if (!usergame || (players[consoleplayer].health <= 0 && !multiplayer))
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{
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S_Sound (CHAN_VOICE, "menu/invalid", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/invalid", 1, ATTN_NONE);
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return;
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}
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@ -1416,7 +1416,7 @@ void M_QuickLoadResponse (int ch)
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if (ch == 'y')
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{
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M_LoadSelect (quickSaveSlot);
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S_Sound (CHAN_VOICE, "menu/dismiss", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/dismiss", 1, ATTN_NONE);
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}
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}
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@ -1893,7 +1893,7 @@ void M_EndGame(int choice)
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choice = 0;
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if (!usergame)
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{
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S_Sound (CHAN_VOICE, "menu/invalid", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/invalid", 1, ATTN_NONE);
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return;
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}
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@ -1955,7 +1955,7 @@ void M_QuitResponse(int ch)
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{
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if (gameinfo.quitSound)
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{
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S_Sound (CHAN_VOICE, gameinfo.quitSound, 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, gameinfo.quitSound, 1, ATTN_NONE);
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I_WaitVBL (105);
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}
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}
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@ -2688,7 +2688,7 @@ void M_StartMessage (const char *string, void (*routine)(int), bool input)
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if (input)
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{
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S_StopSound (CHAN_VOICE);
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S_Sound (CHAN_VOICE, "menu/prompt", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/prompt", 1, ATTN_NONE);
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}
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return;
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}
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@ -2844,7 +2844,7 @@ bool M_Responder (event_t *ev)
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}
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SB_state = screen->GetPageCount (); // refresh the statbar
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BorderNeedRefresh = screen->GetPageCount ();
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S_Sound (CHAN_VOICE, "menu/dismiss", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/dismiss", 1, ATTN_NONE);
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return true;
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}
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@ -2871,7 +2871,7 @@ bool M_Responder (event_t *ev)
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if (itemOn+1 > currentMenu->numitems-1)
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itemOn = 0;
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else itemOn++;
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S_Sound (CHAN_VOICE, "menu/cursor", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", 1, ATTN_NONE);
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} while(currentMenu->menuitems[itemOn].status==-1);
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return true;
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@ -2881,7 +2881,7 @@ bool M_Responder (event_t *ev)
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if (!itemOn)
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itemOn = currentMenu->numitems-1;
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else itemOn--;
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S_Sound (CHAN_VOICE, "menu/cursor", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", 1, ATTN_NONE);
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} while(currentMenu->menuitems[itemOn].status==-1);
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return true;
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@ -2889,7 +2889,7 @@ bool M_Responder (event_t *ev)
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if (currentMenu->menuitems[itemOn].routine &&
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currentMenu->menuitems[itemOn].status == 2)
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{
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S_Sound (CHAN_VOICE, "menu/change", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", 1, ATTN_NONE);
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currentMenu->menuitems[itemOn].routine(0);
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}
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return true;
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@ -2898,7 +2898,7 @@ bool M_Responder (event_t *ev)
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if (currentMenu->menuitems[itemOn].routine &&
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currentMenu->menuitems[itemOn].status == 2)
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{
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S_Sound (CHAN_VOICE, "menu/change", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", 1, ATTN_NONE);
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currentMenu->menuitems[itemOn].routine(1);
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}
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return true;
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@ -2911,12 +2911,12 @@ bool M_Responder (event_t *ev)
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if (currentMenu->menuitems[itemOn].status == 2)
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{
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currentMenu->menuitems[itemOn].routine(1); // right arrow
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S_Sound (CHAN_VOICE, "menu/change", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", 1, ATTN_NONE);
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}
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else
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{
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currentMenu->menuitems[itemOn].routine(itemOn);
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S_Sound (CHAN_VOICE, "menu/choose", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/choose", 1, ATTN_NONE);
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}
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}
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return true;
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@ -2945,7 +2945,7 @@ bool M_Responder (event_t *ev)
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if (currentMenu->menuitems[i].alphaKey == ch)
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{
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itemOn = i;
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S_Sound (CHAN_VOICE, "menu/cursor", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", 1, ATTN_NONE);
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return true;
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}
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}
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@ -3120,7 +3120,7 @@ void M_StartControlPanel (bool makeSound)
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if (makeSound)
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{
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S_Sound (CHAN_VOICE, "menu/activate", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/activate", 1, ATTN_NONE);
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}
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}
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@ -3354,12 +3354,12 @@ void M_PopMenuStack (void)
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}
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drawSkull = MenuStack[MenuStackDepth].drawSkull;
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++MenuStackDepth;
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S_Sound (CHAN_VOICE, "menu/backup", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/backup", 1, ATTN_NONE);
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}
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else
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{
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M_ClearMenus ();
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S_Sound (CHAN_VOICE, "menu/clear", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/clear", 1, ATTN_NONE);
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}
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}
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