- Fixed: Screenwipes now pause sounds, since there can be sounds playing
during it. - UI sounds are now omitted from savegames. - Fixed: Menu sounds had been restricted to one at a time again. - Moved the P_SerializeSounds() call to the end of G_SerializeLevel() so that it will occur after the players are loaded. - Added fixes from FreeBSD for 0-length and very large string buffers passed to myvsnprintf. SVN r1063 (trunk)
This commit is contained in:
parent
0632a35b18
commit
78890d57bc
14 changed files with 173 additions and 95 deletions
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@ -1472,13 +1472,13 @@ void M_SizeDisplay (int diff)
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CCMD (sizedown)
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{
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M_SizeDisplay (-1);
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S_Sound (CHAN_VOICE, "menu/change", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", 1, ATTN_NONE);
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}
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CCMD (sizeup)
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{
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M_SizeDisplay (1);
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S_Sound (CHAN_VOICE, "menu/change", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", 1, ATTN_NONE);
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}
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// Draws a string in the console font, scaled to the 8x8 cells
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@ -2153,7 +2153,7 @@ void M_OptResponder (event_t *ev)
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CurrentMenu->items[CurrentItem].a.selmode = modecol;
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}
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S_Sound (CHAN_VOICE, "menu/cursor", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", 1, ATTN_NONE);
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}
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break;
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@ -2217,7 +2217,7 @@ void M_OptResponder (event_t *ev)
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if (CurrentMenu->items[CurrentItem].type == screenres)
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CurrentMenu->items[CurrentItem].a.selmode = modecol;
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S_Sound (CHAN_VOICE, "menu/cursor", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", 1, ATTN_NONE);
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}
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break;
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@ -2239,7 +2239,7 @@ void M_OptResponder (event_t *ev)
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{
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++CurrentItem;
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}
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S_Sound (CHAN_VOICE, "menu/cursor", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", 1, ATTN_NONE);
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}
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break;
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@ -2262,7 +2262,7 @@ void M_OptResponder (event_t *ev)
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{
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++CurrentItem;
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}
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S_Sound (CHAN_VOICE, "menu/cursor", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", 1, ATTN_NONE);
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}
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break;
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@ -2300,12 +2300,12 @@ void M_OptResponder (event_t *ev)
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else
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item->a.cvar->SetGenericRep (newval, CVAR_Float);
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}
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S_Sound (CHAN_VOICE, "menu/change", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", 1, ATTN_NONE);
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break;
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case palettegrid:
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SelColorIndex = (SelColorIndex - 1) & 15;
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S_Sound (CHAN_VOICE, "menu/cursor", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", 1, ATTN_NONE);
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break;
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case discretes:
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@ -2335,14 +2335,14 @@ void M_OptResponder (event_t *ev)
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if (item->e.values == Depths)
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BuildModesList (SCREENWIDTH, SCREENHEIGHT, DisplayBits);
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}
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S_Sound (CHAN_VOICE, "menu/change", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", 1, ATTN_NONE);
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break;
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case ediscrete:
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value = item->a.cvar->GetGenericRep(CVAR_String);
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value.String = const_cast<char *>(M_FindPrevVal(value.String, item->e.enumvalues, (int)item->b.numvalues));
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item->a.cvar->SetGenericRep(value, CVAR_String);
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S_Sound (CHAN_VOICE, "menu/change", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", 1, ATTN_NONE);
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break;
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case bitmask:
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@ -2361,7 +2361,7 @@ void M_OptResponder (event_t *ev)
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value.Int = (value.Int & ~bmask) | int(item->e.values[cur].value);
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item->a.cvar->SetGenericRep (value, CVAR_Int);
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}
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S_Sound (CHAN_VOICE, "menu/change", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", 1, ATTN_NONE);
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break;
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case discrete_guid:
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@ -2376,14 +2376,14 @@ void M_OptResponder (event_t *ev)
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*(item->a.guidcvar) = item->e.guidvalues[cur].ID;
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}
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S_Sound (CHAN_VOICE, "menu/change", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", 1, ATTN_NONE);
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break;
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case inverter:
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value = item->a.cvar->GetGenericRep (CVAR_Float);
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value.Float = -value.Float;
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item->a.cvar->SetGenericRep (value, CVAR_Float);
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S_Sound (CHAN_VOICE, "menu/change", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", 1, ATTN_NONE);
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break;
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case screenres:
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@ -2407,7 +2407,7 @@ void M_OptResponder (event_t *ev)
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item->a.selmode = col;
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}
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}
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S_Sound (CHAN_VOICE, "menu/cursor", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", 1, ATTN_NONE);
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break;
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default:
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@ -2449,12 +2449,12 @@ void M_OptResponder (event_t *ev)
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else
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item->a.cvar->SetGenericRep (newval, CVAR_Float);
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}
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S_Sound (CHAN_VOICE, "menu/change", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", 1, ATTN_NONE);
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break;
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case palettegrid:
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SelColorIndex = (SelColorIndex + 1) & 15;
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S_Sound (CHAN_VOICE, "menu/cursor", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", 1, ATTN_NONE);
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break;
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case discretes:
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@ -2484,14 +2484,14 @@ void M_OptResponder (event_t *ev)
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if (item->e.values == Depths)
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BuildModesList (SCREENWIDTH, SCREENHEIGHT, DisplayBits);
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}
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S_Sound (CHAN_VOICE, "menu/change", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", 1, ATTN_NONE);
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break;
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case ediscrete:
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value = item->a.cvar->GetGenericRep(CVAR_String);
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value.String = const_cast<char *>(M_FindNextVal(value.String, item->e.enumvalues, (int)item->b.numvalues));
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item->a.cvar->SetGenericRep(value, CVAR_String);
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S_Sound (CHAN_VOICE, "menu/change", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", 1, ATTN_NONE);
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break;
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case bitmask:
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@ -2510,7 +2510,7 @@ void M_OptResponder (event_t *ev)
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value.Int = (value.Int & ~bmask) | int(item->e.values[cur].value);
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item->a.cvar->SetGenericRep (value, CVAR_Int);
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}
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S_Sound (CHAN_VOICE, "menu/change", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", 1, ATTN_NONE);
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break;
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case discrete_guid:
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@ -2525,14 +2525,14 @@ void M_OptResponder (event_t *ev)
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*(item->a.guidcvar) = item->e.guidvalues[cur].ID;
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}
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S_Sound (CHAN_VOICE, "menu/change", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", 1, ATTN_NONE);
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break;
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case inverter:
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value = item->a.cvar->GetGenericRep (CVAR_Float);
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value.Float = -value.Float;
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item->a.cvar->SetGenericRep (value, CVAR_Float);
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S_Sound (CHAN_VOICE, "menu/change", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", 1, ATTN_NONE);
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break;
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case screenres:
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@ -2559,7 +2559,7 @@ void M_OptResponder (event_t *ev)
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item->a.selmode = col;
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}
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}
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S_Sound (CHAN_VOICE, "menu/cursor", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", 1, ATTN_NONE);
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break;
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default:
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@ -2617,7 +2617,7 @@ void M_OptResponder (event_t *ev)
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setmodeneeded = true;
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NewBits = BitTranslate[DummyDepthCvar];
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}
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S_Sound (CHAN_VOICE, "menu/choose", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/choose", 1, ATTN_NONE);
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SetModesMenu (NewWidth, NewHeight, NewBits);
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}
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else if ((item->type == more ||
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@ -2628,7 +2628,7 @@ void M_OptResponder (event_t *ev)
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&& item->e.mfunc)
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{
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CurrentMenu->lastOn = CurrentItem;
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S_Sound (CHAN_VOICE, "menu/choose", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/choose", 1, ATTN_NONE);
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if (item->type == safemore || item->type == rsafemore)
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{
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ActivateConfirm (item->label, item->e.mfunc);
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@ -2663,7 +2663,7 @@ void M_OptResponder (event_t *ev)
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if (item->e.values == Depths)
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BuildModesList (SCREENWIDTH, SCREENHEIGHT, DisplayBits);
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S_Sound (CHAN_VOICE, "menu/change", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", 1, ATTN_NONE);
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}
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else if (item->type == control)
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{
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@ -2676,7 +2676,7 @@ void M_OptResponder (event_t *ev)
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else if (item->type == listelement)
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{
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CurrentMenu->lastOn = CurrentItem;
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S_Sound (CHAN_VOICE, "menu/choose", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/choose", 1, ATTN_NONE);
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item->e.lfunc (CurrentItem);
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}
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else if (item->type == inverter)
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@ -2684,7 +2684,7 @@ void M_OptResponder (event_t *ev)
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value = item->a.cvar->GetGenericRep (CVAR_Float);
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value.Float = -value.Float;
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item->a.cvar->SetGenericRep (value, CVAR_Float);
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S_Sound (CHAN_VOICE, "menu/change", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", 1, ATTN_NONE);
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}
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else if (item->type == screenres)
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{
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@ -2692,7 +2692,7 @@ void M_OptResponder (event_t *ev)
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else if (item->type == colorpicker)
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{
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CurrentMenu->lastOn = CurrentItem;
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S_Sound (CHAN_VOICE, "menu/choose", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/choose", 1, ATTN_NONE);
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StartColorPickerMenu (item->label, item->a.colorcvar);
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}
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else if (item->type == palettegrid)
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@ -2728,7 +2728,7 @@ void M_OptResponder (event_t *ev)
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NewBits = BitTranslate[DummyDepthCvar];
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setmodeneeded = true;
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testingmode = I_GetTime(false) + 5 * TICRATE;
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S_Sound (CHAN_VOICE, "menu/choose", 1, ATTN_NONE);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/choose", 1, ATTN_NONE);
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SetModesMenu (NewWidth, NewHeight, NewBits);
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}
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}
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