- added GZDoom's 3D floor physics code. This is not active yet so anything compiled from this code won't have any support for it!
SVN r1351 (trunk)
This commit is contained in:
parent
f7148b6b40
commit
78933df10d
21 changed files with 1892 additions and 122 deletions
|
|
@ -1242,6 +1242,7 @@ void P_LoadSectors (MapData * map)
|
|||
// killough 8/28/98: initialize all sectors to normal friction
|
||||
ss->friction = ORIG_FRICTION;
|
||||
ss->movefactor = ORIG_FRICTION_FACTOR;
|
||||
ss->sectornum = i;
|
||||
}
|
||||
delete[] msp;
|
||||
}
|
||||
|
|
@ -2131,6 +2132,28 @@ void P_ProcessSideTextures(bool checktranmap, side_t *sd, sector_t *sec, mapside
|
|||
}
|
||||
break;
|
||||
|
||||
#ifdef _3DFLOORS
|
||||
case Sector_Set3DFloor:
|
||||
if (msd->toptexture[0]=='#')
|
||||
{
|
||||
strncpy (name, msd->toptexture, 8);
|
||||
sd->SetTexture(side_t::top, FNullTextureID() +(-strtol(name+1, NULL, 10))); // store the alpha as a negative texture index
|
||||
// This will be sorted out by the 3D-floor code later.
|
||||
}
|
||||
else
|
||||
{
|
||||
strncpy (name, msd->toptexture, 8);
|
||||
sd->SetTexture(side_t::top, TexMan.GetTexture (name, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable));
|
||||
}
|
||||
|
||||
strncpy (name, msd->midtexture, 8);
|
||||
sd->SetTexture(side_t::mid, TexMan.GetTexture (name, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable));
|
||||
|
||||
strncpy (name, msd->bottomtexture, 8);
|
||||
sd->SetTexture(side_t::bottom, TexMan.GetTexture (name, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable));
|
||||
break;
|
||||
#endif
|
||||
|
||||
case TranslucentLine: // killough 4/11/98: apply translucency to 2s normal texture
|
||||
if (checktranmap)
|
||||
{
|
||||
|
|
@ -3483,6 +3506,9 @@ void P_SetupLevel (char *lumpname, int position)
|
|||
|
||||
deathmatchstarts.Clear ();
|
||||
|
||||
// Spawn 3d floors - must be done before spawning things so it can't be done in P_SpawnSpecials
|
||||
P_Spawn3DFloors();
|
||||
|
||||
if (!buildmap)
|
||||
{
|
||||
times[14].Clock();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue