- use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems.
- fixed FSharedStringArena::FreeAll did not NULL TopBlock. - bumped savegame version for above changes. SVN r3100 (trunk)
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7 changed files with 41 additions and 7 deletions
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@ -2709,7 +2709,7 @@ void DLevelScript::DoSetActorProperty (AActor *actor, int property, int value)
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actor->Score = value;
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case APROP_NameTag:
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actor->Tag = FBehavior::StaticLookupString(value);
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actor->SetTag(FBehavior::StaticLookupString(value));
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break;
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case APROP_DamageFactor:
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