- P_UndoPlayerMorph scriptified.
Not tested yet and still missing a new native interface.
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10 changed files with 301 additions and 67 deletions
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@ -1025,7 +1025,7 @@ void G_SerializeLevel(FSerializer &arc, bool hubload)
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{
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if (playeringame[i] && players[i].mo != NULL)
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{
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players[i].mo->SetupWeaponSlots();
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FWeaponSlots::SetupWeaponSlots(players[i].mo);
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}
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}
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}
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