- moved armor class declarations to their own file and added necessary #includes only to those files actually using them.
- added copyright headers to a_armor.cpp and a_keys.cpp.
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16 changed files with 233 additions and 86 deletions
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@ -1,3 +1,36 @@
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/*
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** a_keys.cpp
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** Implements all keys and associated data
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**
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**---------------------------------------------------------------------------
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** Copyright 2005-2016 Cheistoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "a_keys.h"
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#include "tarray.h"
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#include "gi.h"
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@ -12,6 +45,18 @@
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#include "v_font.h"
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//===========================================================================
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//
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// Data for the LOCKDEFS
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//
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//===========================================================================
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//===========================================================================
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//
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//
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//===========================================================================
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struct OneKey
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{
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PClassActor *key;
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@ -45,6 +90,11 @@ struct OneKey
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}
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};
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//===========================================================================
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//
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//
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//===========================================================================
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struct Keygroup
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{
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TArray<OneKey> anykeylist;
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@ -59,6 +109,11 @@ struct Keygroup
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}
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};
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//===========================================================================
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//
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//
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//===========================================================================
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struct Lock
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{
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TArray<Keygroup *> keylist;
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@ -100,6 +155,10 @@ struct Lock
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}
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};
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//===========================================================================
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//
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//
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//===========================================================================
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static Lock *locks[256]; // all valid locks
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static bool keysdone=false; // have the locks been initialized?
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@ -490,6 +549,11 @@ bool AKey::HandlePickup (AInventory *item)
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return false;
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}
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//===========================================================================
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//
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//
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//===========================================================================
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bool AKey::ShouldStay ()
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{
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return !!multiplayer;
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