- Removed ABossEye::Serialize because it didn't do anything.
- Fixed the issues with .96x's railgun code and added it to the current version. - Fixed: Setting of the friendly Minotaur's angle was inconsistent and could cause it to move backwards in a féw situation. - Fixed: The minotaur did checks for type by checking for the MF_FRIENDLY flag, not by checking for the actor class. That made it impossible to spawn friendly 'normal' minotaurs. - Moved a few virtual methods which are only applicable to the friendly minotaur to AMinotaurFriend. - Fixed: The friendly minotaur checked the master's health instead of the target's when deciding whether to switch targets. Replaced with MF4_NOTARGETSWITCH. - Fixed: maybedrawnow must not draw the console unless the background texture has been set up. SVN r66 (trunk)
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20 changed files with 280 additions and 209 deletions
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@ -2961,7 +2961,7 @@ static bool ProcessRailHit (FTraceResults &res)
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return true;
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}
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void P_RailAttack (AActor *source, int damage, int offset)
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void P_RailAttack (AActor *source, int damage, int offset, int color1, int color2, float maxdiff, bool silent)
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{
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fixed_t vx, vy, vz;
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angle_t angle, pitch;
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@ -3064,7 +3064,7 @@ void P_RailAttack (AActor *source, int damage, int offset)
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}
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VectorFixedSet (end, trace.X, trace.Y, trace.Z);
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P_DrawRailTrail (start, end);
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P_DrawRailTrail (source, start, end, color1, color2, maxdiff, silent);
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}
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//
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