- Removed ABossEye::Serialize because it didn't do anything.
- Fixed the issues with .96x's railgun code and added it to the current version. - Fixed: Setting of the friendly Minotaur's angle was inconsistent and could cause it to move backwards in a féw situation. - Fixed: The minotaur did checks for type by checking for the MF_FRIENDLY flag, not by checking for the actor class. That made it impossible to spawn friendly 'normal' minotaurs. - Moved a few virtual methods which are only applicable to the friendly minotaur to AMinotaurFriend. - Fixed: The friendly minotaur checked the master's health instead of the target's when deciding whether to switch targets. Replaced with MF4_NOTARGETSWITCH. - Fixed: maybedrawnow must not draw the console unless the background texture has been set up. SVN r66 (trunk)
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20 changed files with 280 additions and 209 deletions
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@ -449,8 +449,9 @@ bool APlayerPawn::DoHealingRadius (APlayerPawn *other)
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return false;
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}
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void APlayerPawn::SpecialInvulnerabilityHandling (EInvulState setting)
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void APlayerPawn::SpecialInvulnerabilityHandling (EInvulState setting, fixed_t * pAlpha)
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{
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if (setting == INVUL_GetAlpha && pAlpha!=NULL) *pAlpha=FIXED_MAX; // indicates no change
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}
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/*
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