- Removed ABossEye::Serialize because it didn't do anything.
- Fixed the issues with .96x's railgun code and added it to the current version. - Fixed: Setting of the friendly Minotaur's angle was inconsistent and could cause it to move backwards in a féw situation. - Fixed: The minotaur did checks for type by checking for the MF_FRIENDLY flag, not by checking for the actor class. That made it impossible to spawn friendly 'normal' minotaurs. - Moved a few virtual methods which are only applicable to the friendly minotaur to AMinotaurFriend. - Fixed: The friendly minotaur checked the master's health instead of the target's when deciding whether to switch targets. Replaced with MF4_NOTARGETSWITCH. - Fixed: maybedrawnow must not draw the console unless the background texture has been set up. SVN r66 (trunk)
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20 changed files with 280 additions and 209 deletions
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@ -1668,8 +1668,8 @@ static int ProcessStates(FActorInfo * actor, AActor * defaults, Baggage &bag)
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else
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{
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int c = V_GetColor (NULL, sc_String);
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// 0 needs to be the default so we have to add 1 here!
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v = 1 + ColorMatcher.Pick (RPART (c), GPART (c), BPART (c));
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// 0 needs to be the default so we have to mark the color.
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v = MAKEARGB(1, RPART(c), GPART(c), BPART(c));
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}
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break;
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