- Removed ABossEye::Serialize because it didn't do anything.
- Fixed the issues with .96x's railgun code and added it to the current version. - Fixed: Setting of the friendly Minotaur's angle was inconsistent and could cause it to move backwards in a féw situation. - Fixed: The minotaur did checks for type by checking for the MF_FRIENDLY flag, not by checking for the actor class. That made it impossible to spawn friendly 'normal' minotaurs. - Moved a few virtual methods which are only applicable to the friendly minotaur to AMinotaurFriend. - Fixed: The friendly minotaur checked the master's health instead of the target's when deciding whether to switch targets. Replaced with MF4_NOTARGETSWITCH. - Fixed: maybedrawnow must not draw the console unless the background texture has been set up. SVN r66 (trunk)
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20 changed files with 280 additions and 209 deletions
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@ -874,14 +874,7 @@ void A_RailAttack (AActor * self)
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if (!weapon->DepleteAmmo(weapon->bAltFire, true)) return; // out of ammo
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}
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// Need to keep the default colors
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if (Color1==0) Color1 = ColorMatcher.Pick (0, 0, 255);
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else if (Color1>0) Color1--;
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if (Color2==0) Color2 = ColorMatcher.Pick (255, 255, 255);
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else if (Color2>0) Color2--;
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P_RailAttack (self, Damage, Spawnofs_XY/*, Color1, Color2, MaxDiff, Silent*/);
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P_RailAttack (self, Damage, Spawnofs_XY, Color1, Color2, MaxDiff, Silent);
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}
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//==========================================================================
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@ -938,14 +931,7 @@ void A_CustomRailgun (AActor *actor)
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}
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}
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// Need to keep the default colors
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if (Color1==0) Color1 = ColorMatcher.Pick (0, 0, 255);
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else if (Color1>0) Color1--;
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if (Color2==0) Color2 = ColorMatcher.Pick (255, 255, 255);
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else if (Color2>0) Color2--;
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P_RailAttack (actor, Damage, Spawnofs_XY/*, Color1, Color2, MaxDiff, Silent*/);
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P_RailAttack (actor, Damage, Spawnofs_XY, Color1, Color2, MaxDiff, Silent);
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}
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//===========================================================================
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