Once more homogenized!
- DECORATE: color, flags, lifetime, size, angle, xyz offset/vel/accel, startalpha, fadestep. - ACS: Similar, minus the angle parameter.
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28502b9a80
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793fc90716
3 changed files with 31 additions and 30 deletions
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@ -2644,23 +2644,24 @@ enum SPFflag
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SpawnParticle)
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{
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//(color color1, int flags = 0, int lifetime = 35, int size = 1, float angle = 0, float xoff = 0, float yoff = 0, float zoff = 0, float velx = 0, float vely = 0, float velz = 0, float accelx = 0, float accely = 0, float accelz = 0, float startalphaf = 1, float fadestepf = -1);
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ACTION_PARAM_START(15);
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ACTION_PARAM_COLOR(color, 0);
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ACTION_PARAM_FIXED(xoff, 1);
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ACTION_PARAM_FIXED(yoff, 2);
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ACTION_PARAM_FIXED(zoff, 3);
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ACTION_PARAM_FIXED(xvel, 4);
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ACTION_PARAM_FIXED(yvel, 5);
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ACTION_PARAM_FIXED(zvel, 6);
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ACTION_PARAM_ANGLE(angle, 7);
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ACTION_PARAM_INT(lifetime, 8);
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ACTION_PARAM_INT(flags, 9);
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ACTION_PARAM_INT(size, 10);
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ACTION_PARAM_FIXED(startalphaf, 11);
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ACTION_PARAM_FIXED(fadestepf, 12);
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ACTION_PARAM_FIXED(accelx, 13);
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ACTION_PARAM_FIXED(accely, 14);
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ACTION_PARAM_FIXED(accelz, 15);
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ACTION_PARAM_INT(flags, 1);
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ACTION_PARAM_INT(lifetime, 2);
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ACTION_PARAM_INT(size, 3);
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ACTION_PARAM_ANGLE(angle, 4);
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ACTION_PARAM_FIXED(xoff, 5);
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ACTION_PARAM_FIXED(yoff, 6);
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ACTION_PARAM_FIXED(zoff, 7);
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ACTION_PARAM_FIXED(xvel, 8);
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ACTION_PARAM_FIXED(yvel, 9);
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ACTION_PARAM_FIXED(zvel, 10);
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ACTION_PARAM_FIXED(accelx, 11);
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ACTION_PARAM_FIXED(accely, 12);
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ACTION_PARAM_FIXED(accelz, 13);
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ACTION_PARAM_FIXED(startalphaf, 14);
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ACTION_PARAM_FIXED(fadestepf, 15);
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BYTE startalpha = (BYTE)Scale(clamp(startalphaf, 0, FRACUNIT), 255, FRACUNIT);
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int fadestep = fadestepf < 0? -1 : Scale(clamp(fadestepf, 0, FRACUNIT), 255, FRACUNIT);
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