Process commandlets without always initializing the entire engine

This commit is contained in:
Magnus Norddahl 2025-01-07 10:55:48 +01:00
commit 794cfd78c8
12 changed files with 110 additions and 25 deletions

View file

@ -586,9 +586,9 @@ void VulkanRenderDevice::PrintStartupLog()
Printf(PRINT_LOG, "\n");
const auto &limits = props.limits;
Printf("Max. texture size: %d\n", limits.maxImageDimension2D);
Printf("Max. uniform buffer range: %d\n", limits.maxUniformBufferRange);
Printf("Min. uniform buffer offset alignment: %" PRIu64 "\n", limits.minUniformBufferOffsetAlignment);
Printf(PRINT_LOG, "Max. texture size: %d\n", limits.maxImageDimension2D);
Printf(PRINT_LOG, "Max. uniform buffer range: %d\n", limits.maxUniformBufferRange);
Printf(PRINT_LOG, "Min. uniform buffer offset alignment: %" PRIu64 "\n", limits.minUniformBufferOffsetAlignment);
}
void VulkanRenderDevice::SetLevelMesh(LevelMesh* mesh)