- use the light buffer to handle dynamic lighting.

This commit is contained in:
Christoph Oelckers 2014-08-01 20:59:39 +02:00
commit 7967082e60
17 changed files with 189 additions and 192 deletions

View file

@ -30,6 +30,7 @@ struct RenderContext
unsigned int flags;
unsigned int maxuniforms;
unsigned int maxuniformblock;
unsigned int uniformblockalignment;
float version;
float glslversion;
int max_texturesize;