Added a weapon flag to ignore a player's input when dead
The reason this is not set by default is because before that anyone could call A_WeaponReady within their Deselect state which would have allowed players to fire even when dead
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3 changed files with 16 additions and 11 deletions
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@ -363,6 +363,7 @@ static FFlagDef WeaponFlagDefs[] =
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DEFINE_FLAG(WIF, AMMO_CHECKBOTH, AWeapon, WeaponFlags),
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DEFINE_FLAG(WIF, NOAUTOAIM, AWeapon, WeaponFlags),
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DEFINE_FLAG(WIF, NODEATHJUMP, AWeapon, WeaponFlags),
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DEFINE_FLAG(WIF, NODEATHINPUT, AWeapon, WeaponFlags),
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DEFINE_DUMMY_FLAG(NOLMS),
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DEFINE_FLAG(WIF, ALT_USES_BOTH, AWeapon, WeaponFlags),
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