- added DavidPH's submission for specifying vertex heights directly in UDMF.
SVN r3037 (trunk)
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7 changed files with 72 additions and 3 deletions
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@ -1,5 +1,5 @@
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===============================================================================
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Universal Doom Map Format ZDoom extensions v1.10 - 25.04.2010
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Universal Doom Map Format ZDoom extensions v1.15 - 14.12.2010
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Copyright (c) 2008 Christoph Oelckers.
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@ -84,6 +84,12 @@ field to 'strifeally', even for the 'Doom' namespace.
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In addition to the standard fields, ZDoom defines the following:
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Note: All <bool> fields default to false unless mentioned otherwise.
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vertex
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{
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zfloor = <float>; // Floor height at this vertex. Only applies to triangular sectors
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zceiling = <float>; // Ceiling height at this vertex. Only applies to triangular sectors
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}
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linedef
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{
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alpha = <float>; // Translucency of this line, default is 1.0
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@ -283,6 +289,9 @@ Added 'hidden' sector property.
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1.14 19.09.2010
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Added 'countsecret' actor property.
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1.15 14.12.2010
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Added vertex floor and ceiling height properties
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===============================================================================
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EOF
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===============================================================================
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