- added DavidPH's submission for specifying vertex heights directly in UDMF.

SVN r3037 (trunk)
This commit is contained in:
Christoph Oelckers 2010-12-14 00:56:44 +00:00
commit 79c5080dda
7 changed files with 72 additions and 3 deletions

View file

@ -102,6 +102,8 @@ bool P_IsBuildMap(MapData *map);
//
int numvertexes;
vertex_t* vertexes;
int numvertexdatas;
vertexdata_t* vertexdatas;
int numsegs;
seg_t* segs;
@ -755,6 +757,7 @@ void P_LoadVertexes (MapData * map)
// Determine number of vertices:
// total lump length / vertex record length.
numvertexes = map->MapLumps[ML_VERTEXES].Size / sizeof(mapvertex_t);
numvertexdatas = 0;
if (numvertexes == 0)
{
@ -763,6 +766,7 @@ void P_LoadVertexes (MapData * map)
// Allocate memory for buffer.
vertexes = new vertex_t[numvertexes];
vertexdatas = NULL;
map->Seek(ML_VERTEXES);