- added DavidPH's submission for specifying vertex heights directly in UDMF.
SVN r3037 (trunk)
This commit is contained in:
parent
f0f17e531c
commit
79c5080dda
7 changed files with 72 additions and 3 deletions
|
|
@ -309,6 +309,27 @@ static void P_SetSlopesFromVertexHeights(FMapThing *firstmt, FMapThing *lastmt)
|
|||
mt->type = 0;
|
||||
}
|
||||
}
|
||||
|
||||
for(int i = 0; i < numvertexdatas; i++)
|
||||
{
|
||||
if (vertexdatas[i].flags & VERTEXFLAG_ZCeilingEnabled)
|
||||
{
|
||||
vt_heights[1][i] = vertexdatas[i].zCeiling;
|
||||
vt_found = true;
|
||||
}
|
||||
|
||||
if (vertexdatas[i].flags & VERTEXFLAG_ZFloorEnabled)
|
||||
{
|
||||
vt_heights[0][i] = vertexdatas[i].zFloor;
|
||||
vt_found = true;
|
||||
}
|
||||
}
|
||||
|
||||
// If vertexdata_t is ever extended for non-slope usage, this will obviously have to be deferred or removed.
|
||||
delete[] vertexdatas;
|
||||
vertexdatas = NULL;
|
||||
numvertexdatas = 0;
|
||||
|
||||
if (vt_found)
|
||||
{
|
||||
for (int i = 0; i < numsectors; i++)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue