- fixed: FNodeBuilder::ExtractMini needs to check for segs that were created from minisegs.

- made polyobject node building code more update friendly for GZDoom by making R_BuildPolyBSP public.


SVN r2500 (trunk)
This commit is contained in:
Christoph Oelckers 2010-08-10 08:13:23 +00:00
commit 79ff9ae3ae
4 changed files with 14 additions and 5 deletions

View file

@ -217,7 +217,7 @@ AInventory *ABasicArmorPickup::CreateCopy (AActor *other)
copy->MaxFullAbsorb = MaxFullAbsorb;
if (!(ItemFlags & IF_IGNORESKILL))
{ // extra ammo in baby mode and nightmare mode
{
SaveAmount = FixedMul(SaveAmount, G_SkillProperty(SKILLP_ArmorFactor));
}
@ -300,7 +300,7 @@ AInventory *ABasicArmorBonus::CreateCopy (AActor *other)
copy->MaxFullAbsorb = MaxFullAbsorb;
if (!(ItemFlags & IF_IGNORESKILL))
{ // extra ammo in baby mode and nightmare mode
{
SaveAmount = FixedMul(SaveAmount, G_SkillProperty(SKILLP_ArmorFactor));
}
return copy;