- fixed: FNodeBuilder::ExtractMini needs to check for segs that were created from minisegs.
- made polyobject node building code more update friendly for GZDoom by making R_BuildPolyBSP public. SVN r2500 (trunk)
This commit is contained in:
parent
100731e3ab
commit
79ff9ae3ae
4 changed files with 14 additions and 5 deletions
|
|
@ -217,7 +217,7 @@ AInventory *ABasicArmorPickup::CreateCopy (AActor *other)
|
|||
copy->MaxFullAbsorb = MaxFullAbsorb;
|
||||
|
||||
if (!(ItemFlags & IF_IGNORESKILL))
|
||||
{ // extra ammo in baby mode and nightmare mode
|
||||
{
|
||||
SaveAmount = FixedMul(SaveAmount, G_SkillProperty(SKILLP_ArmorFactor));
|
||||
}
|
||||
|
||||
|
|
@ -300,7 +300,7 @@ AInventory *ABasicArmorBonus::CreateCopy (AActor *other)
|
|||
copy->MaxFullAbsorb = MaxFullAbsorb;
|
||||
|
||||
if (!(ItemFlags & IF_IGNORESKILL))
|
||||
{ // extra ammo in baby mode and nightmare mode
|
||||
{
|
||||
SaveAmount = FixedMul(SaveAmount, G_SkillProperty(SKILLP_ArmorFactor));
|
||||
}
|
||||
return copy;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue