- Added a read barrier to player_t::PrewmorphWeapon.
- Fixed: After spawning a deathmatch player P_PlayerStartStomp must be called. - Fixed: SpawnThings must check if the players were spawned before calling P_PlayerStartStomp. SVN r1038 (trunk)
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5 changed files with 17 additions and 6 deletions
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@ -1492,7 +1492,7 @@ void P_SpawnThings (int position)
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}
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for(int i=0; i<MAXPLAYERS; i++)
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{
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if (playeringame[i])
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if (playeringame[i] && players[i].mo != NULL)
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P_PlayerStartStomp(players[i].mo);
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}
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}
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