- Added a read barrier to player_t::PrewmorphWeapon.

- Fixed: After spawning a deathmatch player P_PlayerStartStomp must
  be called.
- Fixed: SpawnThings must check if the players were spawned before
  calling P_PlayerStartStomp.


SVN r1038 (trunk)
This commit is contained in:
Christoph Oelckers 2008-06-15 23:09:01 +00:00
commit 7a215e538a
5 changed files with 17 additions and 6 deletions

View file

@ -342,6 +342,7 @@ size_t player_t::PropagateMark()
GC::Mark(ReadyWeapon);
GC::Mark(ConversationNPC);
GC::Mark(ConversationPC);
GC::Mark(PremorphWeapon);
if (PendingWeapon != WP_NOCHANGE)
{
GC::Mark(PendingWeapon);