- Added a read barrier to player_t::PrewmorphWeapon.
- Fixed: After spawning a deathmatch player P_PlayerStartStomp must be called. - Fixed: SpawnThings must check if the players were spawned before calling P_PlayerStartStomp. SVN r1038 (trunk)
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5 changed files with 17 additions and 6 deletions
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@ -342,6 +342,7 @@ size_t player_t::PropagateMark()
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GC::Mark(ReadyWeapon);
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GC::Mark(ConversationNPC);
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GC::Mark(ConversationPC);
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GC::Mark(PremorphWeapon);
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if (PendingWeapon != WP_NOCHANGE)
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{
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GC::Mark(PendingWeapon);
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