- floatified friction.

This commit is contained in:
Christoph Oelckers 2016-03-24 22:50:03 +01:00
commit 7a26318bf0
15 changed files with 84 additions and 94 deletions

View file

@ -4022,7 +4022,7 @@ void DLevelScript::DoSetActorProperty (AActor *actor, int property, int value)
break;
case APROP_Friction:
actor->Friction = value;
actor->Friction = ACSToDouble(value);
default:
// do nothing.
@ -4123,7 +4123,7 @@ int DLevelScript::GetActorProperty (int tid, int property)
case APROP_Species: return GlobalACSStrings.AddString(actor->GetSpecies());
case APROP_NameTag: return GlobalACSStrings.AddString(actor->GetTag());
case APROP_StencilColor:return actor->fillcolor;
case APROP_Friction: return actor->Friction;
case APROP_Friction: return DoubleToACS(actor->Friction);
default: return 0;
}