- floatified friction.
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15 changed files with 84 additions and 94 deletions
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@ -1350,7 +1350,7 @@ DEFINE_PROPERTY(gravity, F, Actor)
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//==========================================================================
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DEFINE_PROPERTY(friction, F, Actor)
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{
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PROP_FIXED_PARM(i, 0);
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PROP_DOUBLE_PARM(i, 0);
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if (i < 0) I_Error ("Friction must not be negative.");
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defaults->Friction = i;
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