- move glossiness and specular level to GLDEFS
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0855418475
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7a59bcde4c
8 changed files with 33 additions and 1 deletions
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@ -87,6 +87,8 @@ void FRenderState::Reset()
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mSpecialEffect = EFF_NONE;
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mClipHeight = 0.f;
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mClipHeightDirection = 0.f;
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mGlossiness = 0.0f;
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mSpecularLevel = 0.0f;
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mShaderTimer = 0.0f;
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ClearClipSplit();
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@ -178,6 +180,7 @@ bool FRenderState::ApplyShader()
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activeShader->muLightIndex.Set(mLightIndex); // will always be -1 for now
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activeShader->muClipSplit.Set(mClipSplit);
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activeShader->muViewHeight.Set(viewheight);
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activeShader->muSpecularMaterial.Set(mGlossiness, mSpecularLevel);
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if (mGlowEnabled)
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{
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