- move glossiness and specular level to GLDEFS

This commit is contained in:
Magnus Norddahl 2018-01-25 19:53:55 +01:00
commit 7a59bcde4c
8 changed files with 33 additions and 1 deletions

View file

@ -87,6 +87,8 @@ void FRenderState::Reset()
mSpecialEffect = EFF_NONE;
mClipHeight = 0.f;
mClipHeightDirection = 0.f;
mGlossiness = 0.0f;
mSpecularLevel = 0.0f;
mShaderTimer = 0.0f;
ClearClipSplit();
@ -178,6 +180,7 @@ bool FRenderState::ApplyShader()
activeShader->muLightIndex.Set(mLightIndex); // will always be -1 for now
activeShader->muClipSplit.Set(mClipSplit);
activeShader->muViewHeight.Set(viewheight);
activeShader->muSpecularMaterial.Set(mGlossiness, mSpecularLevel);
if (mGlowEnabled)
{