yet even more GetChars calls added.

This commit is contained in:
Christoph Oelckers 2023-10-07 23:29:24 +02:00
commit 7a5a2858a2
46 changed files with 190 additions and 190 deletions

View file

@ -252,7 +252,7 @@ void FSavegameManagerBase::DoSave(int Selected, const char *savegamestring)
break;
}
}
PerformSaveGame(filename, savegamestring);
PerformSaveGame(filename.GetChars(), savegamestring);
}
M_ClearMenus();
}
@ -262,7 +262,7 @@ DEFINE_ACTION_FUNCTION(FSavegameManager, DoSave)
PARAM_SELF_STRUCT_PROLOGUE(FSavegameManagerBase);
PARAM_INT(sel);
PARAM_STRING(name);
self->DoSave(sel, name);
self->DoSave(sel, name.GetChars());
return 0;
}
@ -559,7 +559,7 @@ FString G_GetSavegamesFolder()
}
else
{
name = **save_dir ? save_dir : M_GetSavegamesPath();
name = **save_dir ? FString(save_dir) : M_GetSavegamesPath();
usefilter = true;
}
@ -574,8 +574,8 @@ FString G_GetSavegamesFolder()
if (usefilter && SavegameFolder.IsNotEmpty())
name << SavegameFolder << '/';
name = NicePath(name);
CreatePath(name);
name = NicePath(name.GetChars());
CreatePath(name.GetChars());
return name;
}
@ -589,7 +589,7 @@ FString G_BuildSaveName(const char* prefix)
{
FString name = G_GetSavegamesFolder() + prefix;
DefaultExtension(name, "." SAVEGAME_EXT); // only add an extension if the prefix doesn't have one already.
name = NicePath(name);
name = NicePath(name.GetChars());
name.Substitute("\\", "/");
return name;
}