yet even more GetChars calls added.

This commit is contained in:
Christoph Oelckers 2023-10-07 23:29:24 +02:00
commit 7a5a2858a2
46 changed files with 190 additions and 190 deletions

View file

@ -98,7 +98,7 @@ void FCanvasTextureInfo::Add (AActor *viewpoint, FTextureID picnum, double fov)
void SetCameraToTexture(AActor *viewpoint, const FString &texturename, double fov)
{
FTextureID textureid = TexMan.CheckForTexture(texturename, ETextureType::Wall, FTextureManager::TEXMAN_Overridable);
FTextureID textureid = TexMan.CheckForTexture(texturename.GetChars(), ETextureType::Wall, FTextureManager::TEXMAN_Overridable);
if (textureid.isValid())
{
// Only proceed if the texture actually has a canvas.