Stop copying the matrix and remove r_triangle
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18 changed files with 183 additions and 1745 deletions
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@ -71,7 +71,6 @@ void RenderPolyParticle::Render(const TriMatrix &worldToClip, particle_t *partic
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bool fullbrightSprite = particle->bright != 0;
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TriUniforms uniforms;
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uniforms.objectToClip = worldToClip;
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if (fullbrightSprite || fixedlightlev >= 0 || fixedcolormap)
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{
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uniforms.light = 256;
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@ -88,6 +87,7 @@ void RenderPolyParticle::Render(const TriMatrix &worldToClip, particle_t *partic
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PolyDrawArgs args;
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args.uniforms = uniforms;
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args.objectToClip = &worldToClip;
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args.vinput = vertices;
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args.vcount = 4;
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args.mode = TriangleDrawMode::Fan;
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