Stop copying the matrix and remove r_triangle

This commit is contained in:
Magnus Norddahl 2016-11-20 02:07:55 +01:00
commit 7ac0cace7d
18 changed files with 183 additions and 1745 deletions

View file

@ -103,7 +103,6 @@ void RenderPolyPlane::Render3DFloor(const TriMatrix &worldToClip, subsector_t *s
}
TriUniforms uniforms;
uniforms.objectToClip = worldToClip;
uniforms.light = (uint32_t)(lightlevel / 255.0f * 256.0f);
if (fixedlightlev >= 0 || fixedcolormap)
uniforms.light = 256;
@ -133,6 +132,7 @@ void RenderPolyPlane::Render3DFloor(const TriMatrix &worldToClip, subsector_t *s
PolyDrawArgs args;
args.uniforms = uniforms;
args.objectToClip = &worldToClip;
args.vinput = vertices;
args.vcount = sub->numlines;
args.mode = TriangleDrawMode::Fan;
@ -195,7 +195,6 @@ void RenderPolyPlane::Render(const TriMatrix &worldToClip, subsector_t *sub, uin
bool isSky = picnum == skyflatnum;
TriUniforms uniforms;
uniforms.objectToClip = worldToClip;
uniforms.light = (uint32_t)(frontsector->lightlevel / 255.0f * 256.0f);
if (fixedlightlev >= 0 || fixedcolormap)
uniforms.light = 256;
@ -225,6 +224,7 @@ void RenderPolyPlane::Render(const TriMatrix &worldToClip, subsector_t *sub, uin
PolyDrawArgs args;
args.uniforms = uniforms;
args.objectToClip = &worldToClip;
args.vinput = vertices;
args.vcount = sub->numlines;
args.mode = TriangleDrawMode::Fan;