Stop copying the matrix and remove r_triangle
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parent
f8efe394cc
commit
7ac0cace7d
18 changed files with 183 additions and 1745 deletions
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@ -103,7 +103,6 @@ void RenderPolyPlane::Render3DFloor(const TriMatrix &worldToClip, subsector_t *s
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}
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TriUniforms uniforms;
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uniforms.objectToClip = worldToClip;
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uniforms.light = (uint32_t)(lightlevel / 255.0f * 256.0f);
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if (fixedlightlev >= 0 || fixedcolormap)
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uniforms.light = 256;
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@ -133,6 +132,7 @@ void RenderPolyPlane::Render3DFloor(const TriMatrix &worldToClip, subsector_t *s
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PolyDrawArgs args;
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args.uniforms = uniforms;
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args.objectToClip = &worldToClip;
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args.vinput = vertices;
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args.vcount = sub->numlines;
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args.mode = TriangleDrawMode::Fan;
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@ -195,7 +195,6 @@ void RenderPolyPlane::Render(const TriMatrix &worldToClip, subsector_t *sub, uin
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bool isSky = picnum == skyflatnum;
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TriUniforms uniforms;
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uniforms.objectToClip = worldToClip;
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uniforms.light = (uint32_t)(frontsector->lightlevel / 255.0f * 256.0f);
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if (fixedlightlev >= 0 || fixedcolormap)
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uniforms.light = 256;
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@ -225,6 +224,7 @@ void RenderPolyPlane::Render(const TriMatrix &worldToClip, subsector_t *sub, uin
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PolyDrawArgs args;
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args.uniforms = uniforms;
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args.objectToClip = &worldToClip;
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args.vinput = vertices;
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args.vcount = sub->numlines;
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args.mode = TriangleDrawMode::Fan;
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