Stop copying the matrix and remove r_triangle

This commit is contained in:
Magnus Norddahl 2016-11-20 02:07:55 +01:00
commit 7ac0cace7d
18 changed files with 183 additions and 1745 deletions

View file

@ -48,9 +48,9 @@ void PolySkyDome::Render(const TriMatrix &worldToClip)
backskytex = TexMan(sky2tex, true);
TriMatrix objectToWorld = TriMatrix::translate((float)ViewPos.X, (float)ViewPos.Y, (float)ViewPos.Z);
objectToClip = worldToClip * objectToWorld;
TriUniforms uniforms;
uniforms.objectToClip = worldToClip * objectToWorld;
uniforms.light = 256;
uniforms.flags = 0;
uniforms.subsectorDepth = RenderPolyScene::SkySubsectorDepth;
@ -59,6 +59,7 @@ void PolySkyDome::Render(const TriMatrix &worldToClip)
PolyDrawArgs args;
args.uniforms = uniforms;
args.objectToClip = &objectToClip;
args.stenciltestvalue = 255;
args.stencilwritevalue = 1;
args.SetTexture(frontskytex);