Stop copying the matrix and remove r_triangle
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18 changed files with 183 additions and 1745 deletions
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@ -48,9 +48,9 @@ void PolySkyDome::Render(const TriMatrix &worldToClip)
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backskytex = TexMan(sky2tex, true);
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TriMatrix objectToWorld = TriMatrix::translate((float)ViewPos.X, (float)ViewPos.Y, (float)ViewPos.Z);
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objectToClip = worldToClip * objectToWorld;
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TriUniforms uniforms;
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uniforms.objectToClip = worldToClip * objectToWorld;
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uniforms.light = 256;
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uniforms.flags = 0;
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uniforms.subsectorDepth = RenderPolyScene::SkySubsectorDepth;
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@ -59,6 +59,7 @@ void PolySkyDome::Render(const TriMatrix &worldToClip)
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PolyDrawArgs args;
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args.uniforms = uniforms;
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args.objectToClip = &objectToClip;
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args.stenciltestvalue = 255;
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args.stencilwritevalue = 1;
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args.SetTexture(frontskytex);
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