Draw 3d floor sides
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4 changed files with 92 additions and 47 deletions
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@ -31,6 +31,9 @@
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void RenderPolyDecal::RenderWallDecals(const TriMatrix &worldToClip, const seg_t *line, uint32_t subsectorDepth)
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{
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if (line->linedef == nullptr && line->sidedef == nullptr)
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return;
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for (DBaseDecal *decal = line->sidedef->AttachedDecals; decal != nullptr; decal = decal->WallNext)
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{
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RenderPolyDecal render;
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