- moved the per-level ACS state into FLevelLocals.
This commit is contained in:
parent
131eef9eb9
commit
7b235ea13e
18 changed files with 213 additions and 206 deletions
|
|
@ -2825,12 +2825,12 @@ void MapLoader::LoadBehavior(MapData * map)
|
|||
{
|
||||
if (map->Size(ML_BEHAVIOR) > 0)
|
||||
{
|
||||
FBehavior::StaticLoadModule(-1, &map->Reader(ML_BEHAVIOR), map->Size(ML_BEHAVIOR));
|
||||
Level->Behaviors.LoadModule(-1, &map->Reader(ML_BEHAVIOR), map->Size(ML_BEHAVIOR));
|
||||
}
|
||||
if (!FBehavior::StaticCheckAllGood())
|
||||
if (!Level->Behaviors.CheckAllGood())
|
||||
{
|
||||
Printf("ACS scripts unloaded.\n");
|
||||
FBehavior::StaticUnloadModules();
|
||||
Level->Behaviors.UnloadModules();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -2881,7 +2881,7 @@ void MapLoader::LoadLevel(MapData *map, const char *lumpname, int position)
|
|||
ForceNodeBuild = gennodes;
|
||||
|
||||
// [RH] Load in the BEHAVIOR lump
|
||||
FBehavior::StaticUnloadModules();
|
||||
Level->Behaviors.UnloadModules();
|
||||
if (map->HasBehavior)
|
||||
{
|
||||
LoadBehavior(map);
|
||||
|
|
@ -2941,7 +2941,7 @@ void MapLoader::LoadLevel(MapData *map, const char *lumpname, int position)
|
|||
Level->flags2 |= LEVEL2_DUMMYSWITCHES;
|
||||
}
|
||||
|
||||
FBehavior::StaticLoadDefaultModules();
|
||||
Level->Behaviors.LoadDefaultModules();
|
||||
LoadMapinfoACSLump();
|
||||
|
||||
|
||||
|
|
@ -3174,7 +3174,7 @@ void MapLoader::LoadLevel(MapData *map, const char *lumpname, int position)
|
|||
node.len = (float)g_sqrt(fdx * fdx + fdy * fdy);
|
||||
}
|
||||
|
||||
InitRenderInfo(); // create hardware independent renderer resources for the level. This must be done BEFORE the PolyObj Spawn!!!
|
||||
InitRenderInfo(); // create hardware independent renderer resources for the Level-> This must be done BEFORE the PolyObj Spawn!!!
|
||||
P_ClearDynamic3DFloorData(); // CreateVBO must be run on the plain 3D floor data.
|
||||
screen->mVertexData->CreateVBO();
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue