- moved the per-level ACS state into FLevelLocals.
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18 changed files with 213 additions and 206 deletions
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@ -992,11 +992,7 @@ void G_SerializeLevel(FSerializer &arc, bool hubload)
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G_AirControlChanged();
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}
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// fixme: This needs to ensure it reads from the correct place. Should be one once there's enough of this code converted to JSON
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FBehavior::StaticSerializeModuleStates(arc);
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level.Behaviors.SerializeModuleStates(arc);
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// The order here is important: First world state, then portal state, then thinkers, and last polyobjects.
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arc("linedefs", level.lines, level.loadlines);
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arc("sidedefs", level.sides, level.loadsides);
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