- moved the per-level ACS state into FLevelLocals.
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18 changed files with 213 additions and 206 deletions
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@ -693,7 +693,7 @@ bool player_t::Resurrect()
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// fire E_PlayerRespawned and start the ACS SCRIPT_Respawn.
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E_PlayerRespawned(int(this - players));
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//
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FBehavior::StaticStartTypedScripts(SCRIPT_Respawn, mo, true);
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level.Behaviors.StartTypedScripts(SCRIPT_Respawn, mo, true);
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return true;
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}
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